(May 2026) Math City: A Futuristic Math classroom for STEM skills (A Virtual City for Real Knowledge), The International Conference on GenAI and Pedagogical Innovations in Higher Education (GaPI) The Hong Kong Polytechnic University (Link)
(May 2026) Human-AI Collaboration Using GenAI in Virtual Environments for Inquiry-Based Mathematics Learning: A Case Study of Math City - The International Conference on Learning and Teaching 2026 (ICLT 2026) Hong Kong (Link)
(June 2025) Minecraft Metaverse: Transforming STEAM Education through Interactive, Game-Based Learning for enhancing Student Engagement and Skill Acquisition - The 3rd International Conference on Metaverse and Artificial Companions in Education and Society MetaACES-2025, Hong Kong (Link)
(May 2025) Exploring Game-Based Learning: Enhancing Student Engagement and Skill Acquisition through Minecraft Education Edition in Higher Education International Conference on Learning and Teaching 2025 ICLT 2025 Hong Kong (Link)
(April 2024) Interactive Learning in a Virtual World: The Metaverse Classroom Approach - International Congress on Educational Futures ICEF-2024 Hong Kong (Link)
(Dec 2023) Enhancing 21st Century Skills through Simulated Platforms in Virtual Classrooms: A Metaverse Approach - eLearning Forum Asia 2023 eLFA 2023 Singapore